股票研究报告(蜗牛游戏宣布Noble Capital Market 发布对蜗牛游戏的股票研究分析报告

2024-03-08 00:03 来源:爱美欣 16

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加州卡尔弗城2023年4月14日 /美通社/ -- 蜗牛游戏公司(纳斯达克代码:SNAL)("蜗牛游戏"或"公司"),一家全球领先的独立互动数字娱乐开发商和出版商,今日宣布Noble Capital Market发布由公司赞助的首个股票研究分析报告。Noble Capital Markets的高级研究分析师Michael Kupinski所撰写的完整报告,及蜗牛游戏相关的新闻和市场数据可在Channelchek上查看。

关于蜗牛游戏

蜗牛游戏是全球领先独立开发商和出版商,为世界各地的消费者提供互动数字娱乐,并拥有为各种平台(包括游戏机、电脑和移动设备)设计的高质游戏。

关于Noble Capital Market

Noble Capital Market成立于1984年,是一家全面服务的SEC/FINRA注册的券商,专注于为小型/微型企业提供投资银行、财富管理、交易和执行以及股票研究活动。在过去的37年里,Noble为这些公司筹集了数十亿美元资金,并发布了超过45,000份股票研究报告。公司网址:。电子邮件:。

关于Channelchek

Channelchek(.com)是一个全面的面向投资者的门户网站 - 汇集了超过6,000家新兴成长型公司 - 提供先进的市场数据、独立研究、平衡新闻、视频网络广播、独家首席执行官访谈以及虚拟路演的访问。该网站对所有层次的公众免费开放。Channelchek上的研究报告自1984年以来由券商Noble Capital Market提供。网址。电子邮件:contact@channelchek.com

免责声明

This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as "anticipate," "believe," "could," "expect," "should," "plan," "intend," "may," "predict," "continue," "estimate" and "potential," or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail's intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail's business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: growth prospects and strategies; launching new games and additional functionality to games that are commercially successful; expectations regarding significant drivers of future growth; its ability to retain and increase its player base and develop new video games and enhance existing games; competition from companies in a number of industries, including other casual game developers and publishers and both large and small, public and private Internet companies; its relationships with third-party platforms such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, Google Stadia, the Apple App Store, the Google Play Store and the Amazon Appstore; assumptions underlying any of the foregoing.

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